{"type":"rich","version":"1.0","title":"Information Architecture in Games Setting Menus. A player focussed approach with John Dickens","author_name":"The Research Thing","author_url":"https:\/\/noti.st\/researchthing","provider_name":"Notist","provider_url":"https:\/\/noti.st","cache_age":604800,"thumbnail_url":"https:\/\/on.notist.cloud\/slides\/deck10345\/large-0.jpg","thumbnail_width":1600,"thumbnail_height":1131,"html":"<p data-notist=\"researchthing\/iQ9sVq\" data-ratio=\"4:3\">View <a href=\"https:\/\/noti.st\/researchthing\/iQ9sVq\">Information Architecture in Games Setting Menus. A player focussed approach with John Dickens<\/a> on Notist.<\/p><script async src=\"https:\/\/on.notist.cloud\/embed\/002.js\"><\/script>","width":960,"height":540}