(A more recent version of this presentation was presented as Winning Workshops for Big Design in Dallas, September 2018.)
When Austin teaches how to run great workshops, designers worry most about facilitation. What if participants won’t join the discussions? What if attendees won’t participate? What if you can’t manage the room?
But facilitation skills are rarely the problem. Regardless of the type of workshop you want to run, good workshops depend almost entirely on how you structure the activities.
In this presentation, we’ll look at two strategies that maximize participation and guarantee clear outcomes and decisions. Attendees walk away with two checklists: one for guiding facilitation and another for structuring workshop activities.
Workshops aren't the only way to conduct discovery, kickoff projects, or collaborate with stakeholders and users. I think they're the best way. These posts go into some of the rationale for when to choose workshops, as well as when not to choose workshops.
Important takeaways and lessons to keep in mind when planning your own UX workshops.
These seven books will help you shift your design practice to working more collaboratively with both your team and your clients.
Digital walls allows you to capture virtual sticky notes, images, and sketches. You can use these to support and capture during an in-person workshop. You can also screenshare these to support remote participants or to facilitate entire remote workshops.
Practical tools and activities for better product design: Product designers today can piece together several frameworks and have a new website or app up and running in a matter of days—as long as everyone on the project has the same vision. Implementation isn't the problem, but shared vision is. In this book, Austin Govella, introduces structured activities that help teams build better together. Along with soft skills, your team learns how to hack their design process to create better products and experiences.