Building Inclusive & Accessible Applications for VR
Hello, I am Roland Dubois
Collage of community outreach
Agenda
HMI and Device evolution
What do we think when we hear VR
How do we interact and play in VR?
Trend towards spatial hand/gesture motion control
Hand tracking in current hardware
Is VR inherently inaccessible?
What Is Accessibility? #a11y
In Other Words:
Disability Statistics From the CDC
61 million adults in the United States live with a disability
Tim Berners-Lee, Creator of the World Wide Web and director of the W3C
Some Types of Disabilities
Keep In Mind
Microsoft's new accessible controller
Domino’s Pizza v. Robles, Guillermo
Accessibility & The Law
Know Your Abbreviations
Rehabilitation Act of 1973
Section 504
Section 508
Americans with Disabilities Act (ADA)
Web Content Accessibility Guidelines
21st Century Communications and Video Accessibility Act (CVAA)
Developing semantically structured apps solves more than 50% of the most common accessibility issues
How Is Compliance Enforced?
Accessibility Tools & Plugins For VR Apps
ColorBlindr Unity Plugin
SeeingVR: Low Vision Tools For VR
WalkinVR: Steam Driver For VR
WalkinVR: Steam Driver For VR
Accessible Experiments In VR
Online Survey: People with Disabilities & VR Accessibility
BBC VR subtitle research & ImAc Prototypes
Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation
Seeing AI app from Microsoft
Navigating virtual environments for the visually impaired with spatial audio.
DOT NY Prototype (POC) of a NYC street crossing with acoustic navigation training for people who are blind or visually impaired.
DOT NY Prototype (POC) of a NYC street crossing with acoustic navigation training for people who are blind or visually impaired.
Intersection Example - Desktop Playback
From Sip-and-Puff To Binary
Accessible Locomotion and Interaction in WebXR
Take Action
Action Plan
Accessibility Statement
Considerations
Engage and Interact
Thank You!