Accessibility engineer, W3C Web Platform WG co-chair, writer, speaker, screen reader user, tequila drinker and crime fiction junkie.
Voice interaction is now commonplace: we converse with the digital assistants on our phones and our connected home devices, and the experience is improving all the time. But how do we design experiences for voice interaction? What can we learn from the experiences of using first generation voice input/output technologies like screen readers and speech recognition tools?
Full of practical ideas and interesting possibilities, this talk explores the past, present, and future of voice interaction design; and considers how to use the Inclusive Design Principles to create voice experiences that really work.
|The art of noise (keep talking)||Samsung Create||April 2018|
|The art of noise (keep talking)||Bulgaria Web Summit||April 2018|
|You're only supposed to blow the bloody doors off (dynamite edition)!||Frontend NE||April 2018|
|There's more to performance than meets the eye||PerfMatters Conf||March 2018|
|You're only supposed to blow the bloody doors off!||ConFoo||March 2018|
|There's more to performance than meets the eye||ConFoo||March 2018|