El arte de desarrollar: ¿En qué pensamos cuando pensamos en software?
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Adrià Fontcuberta Software Engineer at Stripe
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What if everything in software development was about creating feedback loops?
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Unit test: “Does this small unit of code do what I think it does?” Code review: “Are we writing readable, maintainable code?” Daily standup: “Are we set and able to work on the right thing for the next few hours?”
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Retrospective: “Did we work well, at a sustainable pace, for the last days?” Monitoring/Analytics: “Did the new feature get the expected usage and performance?” User research: “Do we understand the problem we’re trying to solve?”
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Am I doing the right thing?
Am I doing the thing right?
Unit tests
Retrospective
User research
Code review
Monitoring/Analytics
¿Daily standup?
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It’s a loop. You need to act on the result of your actions.
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Doing something and not re ecting back is not a feedback loop.
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It is running in circles.
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Feedback loops are not free.
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Why do we use feedback loops, then?
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It’s not like we have a choice. It’s the nature of software, the nature of digital products.
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The nature of complex spaces.
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Clear Playing Tetris
Complicated Fixing a car
Complex Winning a race
Chaotic Playing with kids
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Have you ever tried estimating a task?
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This is not about moving fast. This is about learning where not to go, the sooner the better.
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Creating software is a game of assumptions.
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What is the level of con dence we are comfortable with?
fi
What is the fastest way to get there?
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Agility vs. Predictability
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Software is a set of complex problems (mostly).
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The best way to move forward is by experimenting, iterating, and deferring decisions. We do so by leveraging feedback loops.
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Analyze the current situation. 2. Take a step, the smallest, safest possible that gives helpful info. 3. Re ect on what you just learned. 4. Go back to step 1.
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Thank you, folks! From @afontq with 💙 to Bilbostackers