Being Human Together: the limits of accessible VR

A presentation at A11yTO in October 2019 in Toronto, ON, Canada by Alastair Somerville

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Alastair Somerville @acuity_design 2019 Accessible Virtual Reality

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Funding by @acuity_design 2019 Katie Gonzalez-Bell Project Partners

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@acuity_design 2019 From a Real Place to a Virtual Space

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@acuity_design 2019 Real Place is MailRail

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@acuity_design 2019 Photo: http://alondoninheritance.com

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@acuity_design 2019 Original users were mail bags

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@acuity_design 2019 Disability is in design of place for users

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@acuity_design 2019 New users are human visitors

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@acuity_design 2019 Access problems

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@acuity_design 2019 No way in

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@acuity_design 2019 No way out

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@acuity_design 2019 Virtual Reality as access solution

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@acuity_design 2019 VR goggles + laser scan datasets =

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@acuity_design 2019 A well planned solution

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@acuity_design 2019 But….

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@acuity_design 2019 What do people want?

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@acuity_design 2019 People don’t want “accessible solutions”…

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@acuity_design 2019 …people want memorable experiences to share, now & later

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@acuity_design 2019 A journey of exploration, together

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@acuity_design 2019

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@acuity_design 2019 Narrated journeys in extended spaces

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@acuity_design 2019

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@acuity_design 2019 Immersive experiences in shared, safe places

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@acuity_design 2019

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@acuity_design 2019 Autonomy in augmented places

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@acuity_design 2019 Shared experiences, now

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@acuity_design 2019

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@acuity_design 2019 Stories to share, later

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@acuity_design 2019

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@acuity_design 2019 VR extends where we all can be & the stories we can all share

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@acuity_design 2019 Accessible VR is augmented awesome experiences

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@acuity_design 2019 Accessible VR is augmented awesome experiences