Health
Lifestyle
Diversity
Inclusion
Benefits
Ethics
A11Y
Inclusion
Community
Slide 7
Bio
She/Her/Hers
Product Design Leader
Former Front-End Dev
Community Builder
Abuser of Expletives
Slide 8
Hello! Today's Agenda
01 A State of Affairs
02 What is Digital Health?
03 Best-in-Class Examples
04 Note-worthy Principles
05 Re-framing Success Metrics
Slide 9
PART ONE
A State of Affairs
Slide 10
“Don’t be evil…” Apparently people like it better than “be good.” - Larry Page, 2001
Slide 11
Netflix’s “The Great Hack,” 2019
Slide 12
Our Democracy
Slide 13
Our Data Privacy
Slide 14
Our Unity
Slide 15
Black Mirror
Slide 16
“Do the right thing.” -Alphabet, 2015
Slide 17
Design Ethics:
Guides how designers work with clients, colleagues, and the end users of products, how they conduct the design process, how they determine the features of products, and how they assess the ethical significance or moral worth of the products that result from the activity of designing. – Encyclopedia.com
Slide 18
IEEE Strategic Plan
2015 - 2020
Lead humanitarian efforts around the world to use technology to solve the world’s most challenging problems.
Slide 19
PART TWO
What is Digital Health?
Slide 20
Digital Health =
Slide 21
Digital Health = Physical, Psychological, Social
Slide 22
Physical Health:
Ergonomics: Appropriate workstations that facilitate healthy work habits and posture
Vision: Repeat exposure to screens
Posture: Prolonged effects of over-working on or in front of technology
Slide 23
Psychological Health:
Mental Health: Maintaining healthy relationships with technology
Spiritual Health: Finding intentional disconnection
Social Health: Curbing technology addictions
Slide 24
Social Health:
Culture: Otherwise known as social norms, this is what is considered as normal in a society
Data: Security Having agency over your personal data (consent)
Personal Privacy: Security of personal information
Slide 25
The Psychology of Apps
Habit-forming loops
Slide 26
Technology is exploiting vulnerability in human psychology.
Slide 27
The Genesis of Autoplay Video: A Timeline
Youtube’s Recommended Videos, Late 2013
Facebook’s Auto-Play in News Feed, Late 2014
Netflix’s Auto-Play Series and Titles, Late 2016
Slide 28
“It’s time to stop the race to the bottom of the brain stem.” - Tristan Harris
Former Design Ethicist at Google, now Founder of the Centre for Humane Technology
Slide 29
“Depression will be the leading cause of disease burden by 2030.” - World Health Organization
Slide 30
Constant Connection = Deep Disconnection
Slide 31
Slide 32
We’re building the news headlines of the future.
Slide 33
But, most importantly, the products habits of the future.
Slide 34
It’s time for a hard re-start. How might we restore connection? Some best-in-class apps are showing us the way.
Slide 35
PART THRE E
Best-in-Class Examples
Slide 36
Insights and Coachin:
Apple’s Screen Time Insights
Android’s Time Spent Insights
Slide 37
Timers and Tools:
Your Hour For Android
Android App Timer
Slide 38
Flip to Shhh:
Google Pixel Device Pixel 3 and Pixel 2
Design Ethics
A lens through which to create.
Questions to ask yourself as you’re designing:
Am I maximizing happiness for the greatest number of people?
Am I treating people as an ends or as a means?
What would happen if everyone did what I’m trying to do?
Would I be happy for this to be published in tomorrow’s papers?
Slide 44
Principle: Enable users to enter flow without distractions
It takes 23 minutes To get back on task after an interruption
Examples: Daily Habit Tracker, Fabulous
Slide 45
Principle: Incorporating the three dimensions of digital health
Health Apps As a preferential category
Examples: Fabulous, Gratitude
Slide 47
Principle:
Use loading states as reminders to disengage
Ex. Metal Gear Solid 4: “Isn’t it time for a break? It’s now after 1am. For your health, take a break! What time is better than now to do a few stretches and move around a little?”
Slide 48
Principle
More collaboration between creators and wellness practitioners
DAU: Daily Active Users
ARR: Annual Recurring Revenue
CSAT: Customer Satisfaction
MAU: Monthly Active Users
NPS: Net Promoter Score
SLA: Service-Level Agreement
Slide 51
These metrics didn’t happen by accident.
Slide 52
It’s time to reclaim and re-frame our metrics.
Slide 53
DAU: Daily Active Users
MAU: Monthly Active Users
Impact Metrics
Slide 54
NEXT STEPS
Re-frame success metrics for healthier impact metrics
Slide 55
MAU: Monthly Active Users
NPS: Net Promoter Score
+
HGC: Health Goal Completion
and # of… miles ran per month, glasses of water drank per day, etc.
Slide 56
Impact over Engagement
Slide 57
What if we measured success not by the amount of money we make, but by the amount of human energy we unlock the amount of human potential we enable? If that would be our metric, our world would be a different place. - Jacqueline Novogratz, CEO of Acumen
Slide 58
Let’s consider the ethics of our work, and be truly user-centered in our approach.
Slide 59
A Recap
Things we can do:
Design for the three dimensions of digital health: physical, mental and social
Define what design ethics means to us, and live by that in our work every day.
-Use patterns that design for disconnection
-Opt for impact metrics over engagement metrics to evolve what success means
Slide 60
How will your work impact your users’ digital health?
Shortlist
Headspace: High-quality guided meditation sessions. Sessions range from 1 minute to 20+ minutes.
Classpass GO: Bite-sized classes from reputable instructors. Helps me sweat once a day.
Lifesum: A diet plan, food diary, macro calculator, calorie counter & healthy recipes, all in one.
Fabulous: Habit-forming app created by the Center for Advanced Hindsight at Duke University.
Muse Meditation Headband: Headband that provides real-time feedback on brain activity during guided meditations.
MoodNotes: Mood journal for documenting and unpacking thoughts using CBT (cognitive behaviour therapy)