Cyndi Wiley is the Digital Accessibility Coordinator for Iowa State University and former Associate Professor of Art & Design at Grand View University in Des Moines, Iowa. She began her career in the late ’90s in St. Louis, Missouri, working as a graphic designer and creative director, running a business, and developing a deep love of cats. She holds a Master of Fine Arts degree in Graphic Design and a PhD in Human Computer Interaction from Iowa State University. She resides in Des Moines with her partner, two dogs and four cats.
She has vast experience teaching interactive media, game design and development, and graphic design (including user experience design, user interface design, web, motion and interaction design.) Her research areas are UX/UI, game design, serious games, intersectionality of art and design, and experiencing empathy with other humans.
Long before we crushed tiny candies on our screens, dice games were among some of the first known to be played as far back as 5000 BCE. The theory of play is a well-researched area with roots in anthropology and psychology. Games have emerged throughout human history as an expression of play. Accessible game design is an area that has not been as well researched. In this presentation you will learn how to get started checking games for accessibility using WCAG 2.1 standards, and how to get started designing your own games.