“The 11 in a11y stands for the number of times you have to tell developers that accessibility is important.” —Ian Devlin
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a11y a c _ c _ e _ s _ s _ i _ b _ i _ l _ i _ t _ y 1
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i18n i n _ t _ e _ r _ n _ a _ t _ i _ o _ n _ a _ l _ i _ z _ a _ t _ i _ o _ n 1
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l10n l o _ c _ a _ l _ i _ z _ a _ t _ i _ o _ n 1
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@g16n. g u _ n _ n _ a _ r _ _ b _ i _ t _ t _ e _ r _ s _ m _ a _ n _ n 1
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@tcaspers t o m a s
c a s p e r s
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@grafikkasper c h r i s t i a n
m ü l l e r
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Accessibility: ☛ content should be available to everyone ☛ functionality could be operated by everyone
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Impairments visual motor
hearing cognitive
temporary
permanent situational
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“Everybody is a keyboard user when eating lunch with their mouse hand.” —Adrian Roselli
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“The disability is not the problem. The accessibility is the problem.” —@PathstoLiteracy
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“Accessibility is fundamentally a design problem, not a disability problem.” —David Storey
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“Developers…don’t really understand anything beyond the superficial appearance on screen and whether you can interact with it the way they would interact with it.” —Karl Groves