Rebecca is a senior software developer who is passionate about user experience, accessibility, self-development, and dogs. She works to ensure there is a common, clear understanding for all users of her systems, as evidenced by the fact that she has been published three times (including in two encyclopaedias) regarding the Unified Modeling Language. When not working, Rebecca can be found testing other companies products and interfaces (aka, playing video games).
We know the importance of UX, and there is a lot of information out there about good design principles - when on a digital screen. But what about one of the most prevalent interfaces that we all encounter? Whether it’s the contract for your mortgage or bills from suppliers, printed documents are still one of the major ways in which we interact with our users. This talk covers design issues and tips unique to the UX of the physical printed world.
(210 x 297 are the dimensions of an A4 page in mm.)