The Virtues
of Low-fi
Stephen Hay @ Catawiki
UX Crawl • July 25, 2018
Slide 2
Hi! I’m Stephen.
Slide 3
Design/UX Deliverables
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“The perfect is the enemy
of the good.”
—Voltaire
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Not the thing.
Not the thing.
The thing.
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Design processes
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Short low / long high
Low-fi
High-fi
“I’ve been thinking about this for a whole hour, and I’ve got a great idea!”
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Gradual low to high
Low
High
Kinda high
Kinda high
Kinda high
Kinda high
Kinda high
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Long low / short high
Low-fi
High-fi
“I’m starting to understand the problem.”
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The most important question:
What’s most important?
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The design funnel
https://changethis.com/manifesto/show/48.04.DesignFunnel
Many designers start here.
Define
Di s c o v e r
Generate
Create
Design
Values & Goals
Moods & Metaphors
Ideas, Define a concept
A Visual Language
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Most of this
can be low-fi
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Fantasy-fi
Usually needs high fidelity
Interaction
Sensory
Experience
Content &
structure
“High” fidelity that
doesn’t offer much more
than low fidelity, but
requires High-fidelity effort.
It’s the illusion of reality.
Many “static” prototypes fall
into this category.
High-fi wireframes also.
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The virtues of low-fi
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Iterations are
quick and cheap
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Low-fi tooling is
minimal and flexible.
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Low-fi answers
questions early.
“Nice.
What about (x)?”
“Oh, shit.”
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Low-fi encourages
quantitative ideation.
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Low-fi encourages
“most important” thinking.
It’s a meeting between your brain and
the problem
, with few distractions
from tooling and processes.
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Things that can be low-fi:
•
Sketching
•
Storyboards
•
Diagrams
•
(Paper) prototypes (but be careful!)
•
Planning
•
etc.
These are actually subsets of sketching
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Sketching
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Sketching is not art.
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A simple sketching process
for ideation…
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Thumbnails
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No detail
As many as possible
As quickly as possible
variety
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Roughs
PHOTO: Mike Rohde. Visit his blog:
http://rohdesign.com/weblog/
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Only a few, max.
Flesh out your best ideas
Focus on more detail (but not
too much)
Annotate, Ask & Answer
questions
Exercise 1:
Sketch some thumbnails
for your project.
1.
No detail; just capture ideas
!
2.
Make as many as you can in 5 minutes. It’s a numbers game!
3.
Don’t censor yourself; all ideas are relevant at this point.
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Exercise 2:
Make some rough sketches.
1.
Flesh out your best thumbnail ideas to see if they hold up.
2.
More detail, but not too much
!
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Sketching is one of your most important skills.
It’s a translator between your brain and paper.
It’s a note-taking tool.
It’s a communication tool.
It’s a thinking tool.
It’s a filter.
It’s a wayfinder. It’s the lowest of low-fi. Do it always.