Your Reality Here

A presentation at All Day Hey! in April 2018 in Leeds, UK by Peter Gasston

Slide 1

Slide 1

Your Reality Here Extended Reality and the Web

Slide 2

Slide 2

I’m Peter Gasston @stopsatgreen Creative Tech at rehab

Slide 3

Slide 3

What I’m going to

talk about The post-mobile

platform The reasons What’s missing The role of the Web

Slide 4

Slide 4

The post-mobile platform

Slide 5

Slide 5

Extended reality (XR)

Slide 6

Slide 6

XR will be the next platform.

Slide 7

Slide 7

Gartner hype cycle 2017

Slide 8

Slide 8

Slide 9

Slide 9

Benedict Evans / a16z

Slide 10

Slide 10

The reasons

Slide 11

Slide 11

Why XR is the next platform Because we’re

told so Because of

human nature Because we have

the foundation

Slide 12

Slide 12

Because we’re told so

Slide 13

Slide 13

One day, we believe this kind of immersive, augmented reality will become part of daily life for billions of people.” —Mark Zuckerberg “

Slide 14

Slide 14

I regard [AR] as a big idea, like the smartphone.” —Tim Cook “

Slide 15

Slide 15

Some of Apple’s

moves in XR 2013: Buy

PrimeSense 2015: Buy Metaio 2016: Buy Flyby 2017: Buy VRVana 2017: Launch ARKit

Slide 16

Slide 16

Slide 17

Slide 17

Because of human nature

Slide 18

Slide 18

XR meets two persistent human desires: to know, and to be tricked.

Slide 19

Slide 19

The desire to know

Slide 20

Slide 20

Knowledge is power. Scientia potestas est.

Slide 21

Slide 21

Spoken language

developed so that we

could pass on

knowledge; and written

language so that we

could record it.

Slide 22

Slide 22

Slide 23

Slide 23

What would augment reality?

Slide 24

Slide 24

If I could see anything, what should I see? Look at the world and tell me about it Who is this person? Is this cheaper on Amazon? Where did I leave that?

Slide 25

Slide 25

The desire to be tricked

Slide 26

Slide 26

Slide 27

Slide 27

Slide 28

Slide 28

Slide 29

Slide 29

Perspectival representation aimed to give viewers the illusion that they had been transported into geometrically coherent and psychologically convincing other worlds.” — Margaret Wertheim “

Slide 30

Slide 30

Slide 31

Slide 31

Slide 32

Slide 32

Slide 33

Slide 33

If I could see anything, what should I see? Look at the world and tell me about it Who is this person? Is this cheaper on Amazon? Where did I leave that? Add something to the world Make every wall a screen Put Minecraft on the table Show me the recipe

Slide 34

Slide 34

Because we have the foundation

Slide 35

Slide 35

Slide 36

Slide 36

Mixed reality is a display problem, a sensor problem and a decision problem.” — Benedict Evans “

Slide 37

Slide 37

The sensor

Slide 38

Slide 38

Top three most-photographed subjects Source: Creative Strategies, Inc Smartphone Photography Survey. n=965. Audience: Mainstream.

Slide 39

Slide 39

We’re going from computers with cameras, that take photos, to computers with eyes, that can see.” — Benedict Evans “

Slide 40

Slide 40

Slide 41

Slide 41

Information I’d never have had unless I’d asked whoever I was with to describe it to me. Having the ability to do that independently is really quite remarkable.” — Léonie Watson “

Slide 42

Slide 42

Computer vision has become commoditised in a very short time.

Slide 43

Slide 43

Simultaneous Location And Mapping (SLAM)

Slide 44

Slide 44

The display

Slide 45

Slide 45

Video see-through (VST) Optical see-through (OST)

Slide 46

Slide 46

Phone-based AR is a social impediment and can be uncomfortable for more than short bursts.

Slide 47

Slide 47

Having your hands free to manipulate, hold, touch or help while you’re taking a snap… greatly increases the sense of ‘place’ that you get out of it.” — Matthew Panzarino “

Slide 48

Slide 48

Digital things in physical spaces, and remixing digital input

Slide 49

Slide 49

Digital things sharing space with physical things

Slide 50

Slide 50

The decision-maker

Slide 51

Slide 51

Slide 52

Slide 52

In MR, what you don’t see could be as important as what you see.

Slide 53

Slide 53

Slide 54

Slide 54

Google’s Knowledge Graph

aims to give you an answer,

not a page of links.

Slide 55

Slide 55

“ … An intent represents a

mapping between what a

user says and what action

should be taken by your

software.”

Slide 56

Slide 56

What’s missing

Slide 57

Slide 57

Diverse voices

Slide 58

Slide 58

A platform that’s closely integrated with the real world should reflect real world values—not just those of Silicon Valley.

Slide 59

Slide 59

In the Renaissance, new concepts

of scientific thinking, such as

perspective and space, were

brought into the public sphere by

artists and philosophers.

Slide 60

Slide 60

A shared space

Slide 61

Slide 61

AR has the ability to re-enable scarcity. Many AR experiences will be tied to the location in which you experience it.” — Matt Miesniks “

Slide 62

Slide 62

“ … The future of Nike and of

sneaker culture is to be able

to seamlessly blend

real-world charm with

digital world convenience.”

Slide 63

Slide 63

The biggest thing that’s been missing for the entire last decade was our physical embodied space.” — Anjney Midha “

Slide 64

Slide 64

SLAM

Slide 65

Slide 65

The AR Cloud is a shared [digital] memory of the physical world. It’s the single most important software infrastructure in computing.” — Ori Inbar “

Slide 66

Slide 66

Google Maps for gaming + virtual positioning system (VPS)

Slide 67

Slide 67

How do we stop massive platforms dominating the AR Cloud in the same way they dominate the Web?

Slide 68

Slide 68

The role of the Web

Slide 69

Slide 69

The Web has transformed the world, but stands aloof from it.” — Mark Pesce “

Slide 70

Slide 70

53.796852, -1.543991 63.0 false //alldayhey.com/ Mixed Reality Service (MRS)

adds a missing metadata

layer to the real world,

adding links in space.

Slide 71

Slide 71

Hololens App Model

Slide 72

Slide 72

Slide 73

Slide 73

Slide 74

Slide 74

WebXR is aimed at letting

you create VR/AR

experiences that are

embedded in the web.

Slide 75

Slide 75

Slide 76

Slide 76

Article (Google prototype)

Slide 77

Slide 77

Facebook 3D post

Slide 78

Slide 78

We have an opportunity to more fundamentally reconsider what we want the Web to be.

Slide 79

Slide 79

We expect Stories are on track to overtake posts in Feed as the most common way that people share across all social apps.” — Mark Zuckerberg “

Slide 80

Slide 80

The rise of Stories

Slide 81

Slide 81

Hopscotch (concept)—fluffy-shanks.glitch.me

Slide 82

Slide 82

Our current idea of what qualifies as a site, and the value (or lack thereof) that this implies, may be holding the web back.” — Stephanie Rieger “

Slide 83

Slide 83

A richer, more shareable Web

Slide 84

Slide 84

There’s a disconnect between the Web we have   —   which is largely text   —   and the Web we need, which is richly visualised. “

Slide 85

Slide 85

Our world is not text, and the Web, as it becomes more a part of this world, must become more like the world.” — Mark Pesce “

Slide 86

Slide 86

“ … We use ‘X’ not as part of an acronym but as an

algebraic variable to indicate

‘Your Reality Here’.”

Slide 87

Slide 87

Let’s make the Web be the X in XR.

Slide 88

Slide 88

The End

Slide 89

Slide 89

How to experiment with XR on the Web now WebXR AR.js, three.ar.js