GO!
HOW TWO GUYS MADE AN iPHONE GAME (AND LIVED TO TELL THE TALE)
WEBVISIONS 2011
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@tylersticka
@u2elan
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1 HISTORY LESSON
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2006-2007
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OVER 1,000,000 PLAYS
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THIS IS WAY BETTER!
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(SOB STORY)
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FIRST EXPERIMENTS
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2 PROCESS
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PRODUCT CREATIVE PURSUIT
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WE CHOSE TOOLS THAT HELPED US COLLABORATE QUICKLY, LOOSELY, CHEAPLY:
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WE AVOIDED OVER-PLANNING
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WHY THE HECK NOT?
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WE ♥ SMALL DETAILS
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SOLICIT FEEDBACK FROM YOUR PEERS
(
WAY FASTER THAN GRAPPLING WITH YOUR OWN SELF-DOUBT
)
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ITERATE!
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“WE MADE IT, SO IT’S OURS TO DESTROY. AND THAT’S LIBERATING AND EXCITING IN A REALLY CREATIVE WAY.” - JEFF TWEEDY
http://www.flickr.com/photos/pietermorlion/5014362542/
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IF A GAME DOESN’T FEEL RIGHT, NO AMOUNT OF MARKETING CAN MAKE UP FOR IT WIKIPEDIA SAYS THIS GAME LOST ATARI $100 MILLION
COVERED US FIRST, FOLLOWED BY…
THE APP INFORMER APPOLICIOUS IGN APPMODO SLIDE TO PLAY DOWNLOAD SQUAD 148APPS APPSPY iFANZINE.com TOUCHREVIEWS.net …AND MORE (THANKS, EVERYONE!)
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“A NEAR-PERFECT MIX OF SIMPLICITY AND ORIGINALITY THAT MAKES IT A PRIME EXAMPLE OF WHAT AN iPHONE GAME SHOULD BE.” - SLIDE TO PLAY http://www.slidetoplay.com/story/ramps-review