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Usability testing
Effective user research to make the web more usable for more people
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This isn't a talk about tools, technologies or frameworks
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My satisfaction
Satisfaction comes from… Knowing what we create satisfies and solves problems for users
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Making too many assumptions
- Our users have the latest devices/software
- Our users don’t have any disabilities
- Our users should already know how to do that
- Our product isn’t that widely used to matter
- Previous products/approach worked fine
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- We build features people don’t need or hardly ever use
Outcomes of not doing usability testing
- We may fail to consider different use cases, challenges/constraints
- Potentially break the law, get sued, bad press and reputation
- We turn people away to alternatives/the competition
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Usability testing / research
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We’re testing the website/product. Not the user
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Quote from Just Enough Research
“The goal is to determine to what extent the product or service as designed is usable”
Erika Hall Just Enough Research | A Book Apart
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Learnability
Do I need to consult documentation to use your website?
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Efficiency
I have a 100-odd other tasks to do today. Will this take long?
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Memorability
This website isn’t how I remember it. How do I do that again?
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Errors
Users struggle to find X resource. How can we make X easier to locate?
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Satisfaction
Is the website accessible and somewhere you’d happily visit again?
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Methods of user testing
- Explorative
- Comparative
- Thinking aloud
- Remote
- Hallway
- Assessment
- Review-based
Consider one or more different approaches to user testing
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Explorative
- Ideally performed by experienced testers
- Evaluate new or initial design ideas
- Iterative tests, defines future tests
- Test sessions are defined by goals
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Comparative
- Two or more design variations
- Rate positives/negatives in user experience
- Typically A/B testing
- Combine best features
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Thinking aloud
- Typically a series of pre-defined tasks
- Participant describes what they’re doing
- Gather feedback as they progress (or struggle) to complete the task
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Remote
- Synchronous testing Real-time user testing via video link or remote sharing tools
- Asynchronous testing Automated/prescribed tests the user may choose to do in their own time and in their own environment
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Hallway
- Testing done in high footfall public places
- Voluntary participation random individuals
- Quick, low-cost way to get feedback
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Assessment
- Testing of a prototype ahead of production
- Real-time monitoring often from another room
- Progress and reactions to series of tests
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Review-based
- Typically tested by experienced testers
- Pre-defined tests, often using automated tools
- Deep interrogation tests pre-production
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Rating the problems
Rate each problem users encountered during the tests with a common scoring system
Severity
- Fails to complete task (High)
- Completes with difficulty (Moderate)
- Minor problem (Low)
Frequency
- 30% of participants (High)
- 11-29% (Moderate)
- 10% (Low)
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Find the right participants and treat them well
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Aim for 5-10 participants and usability tests
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Avoid using your own team as participants
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Testing for accessibility
- Get representative users
- Choose participants with a range of different disabilities and combinations of disabilities
- Allow users to test with their own aids such as screen readers, devices or other assistive tech
- If required to attend in-person, check the venue and transport to there is accessible
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Testing environment
- Go to where the people are
- Have separate rooms for the participants and observers with good quality mics and network connections
- Choose a comfortable space: a relaxed, home-like environment away from distractions and lab-like conditions
- Encourage honest feedback
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What to ask
- Get to know your participants and build a rapport
- Profile them and their web usage habits
- Have scenarios to work through
- How would you do…?
- What do you make of this?
- What would you do here?
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Handling feedback
- Choose a good facilitator
- Friendly but neutral
- Encourage honest feedback
- Acknowledge problems/failures positively
- Be confidential and protect user data
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Guerrilla User Research
“help the participant visualise the future product clearly enough to give useful feedback on whether they can achieve their goals”
Jamie Levy Chapter 8 | UX Strategy | O’Reilly
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Guerrilla User Research
- Validated research conducted in short space of time on a small budget
- Small, structured experiments with a prototype and 5-10 participants
- Typically done at a coffee shop with good WiFi, power sockets, not too busy and acceptable to stay for the day
- 1 participant, 1 interviewer, 1 note taker
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What usability testing isn’t going to do
- Provide a breakthrough design
- Guarantee a successful product in the marketplace
- Prepare you for every single scenario or use case
- Substitute for QA testing (but can help define QA tests)
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Some typical feedback from usability testing
- Difficult to use and overwhelming forms
- Links and resources aren’t highlighted
- Challenging/hidden navigation menus
- Content isn’t presented or tailored for different audiences
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Be open about your usability testing. Share your findings
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“approach usability testing with the right expectations and conduct it early and often”
Erika Hall Just Enough Research | A Book Apart
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Just Enough Research by Erika Hall
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UX Strategy by Jaime Levy
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