A presentation at Deserted Island DevOps by Jacquie Grindrod
When your application is mission critical, DevOps can feel a lot like fixing a spaceship to go to space. It can be hard to get all the right pieces in the right places at the right time, & sometimes all you can do is take a step back and have a little fun with what you’ve learned. That’s how a software engineer & a devops practitioner who have neither been to space nor built a video game before found themselves swapping roles as well as building a game about making it to space to bring people together during a time of unprecedented isolation.
We’ll share our progress & mistakes made as well as some of the highs & lows of our game development foray (featuring challenging moments such as “why is it green in my terminal and pink in yours??” & “what are tilesets and why are they so hard?!”).
Here’s what was said about this presentation on social media.