You Will Not Go To Space

A presentation at Deserted Island DevOps by Jacquie Grindrod

We Will Not Go To Space (Today)

We Will Not Go To Space (Today)

HackWeek

HackWeek

About Me

About Me

1. Mission

1. Mission

Project Goals - Remote Multiplayer

Project Goals - Remote Multiplayer

Project Goals - Uplifting Experience

Project Goals - Uplifting Experience

Relevant DevOps Concepts

Relevant DevOps Concepts

2. Terminal Disaster

2. Terminal Disaster

Expectation

Expectation

Reality

Reality

3. Growing Pains

3. Growing Pains

Steep Learning Curve

Steep Learning Curve

Room Generation -  Aesthetics vs Function

Room Generation - Aesthetics vs Function

To Enemy or Not?

To Enemy or Not?

Expectations: Pipeline

Expectations: Pipeline

Expectations: Architecture

Expectations: Architecture

Reality

Reality

4. Bugs, Bugs Everywhere

4. Bugs, Bugs Everywhere

Items

Items

Item Bug #1

Item Bug #1

The Lightbulb

The Lightbulb

Timer

Timer

Unfortunately Unresolved - Room Generation Issues

Unfortunately Unresolved - Room Generation Issues

Unfortunately Uncaptured - Export Issues

Unfortunately Uncaptured - Export Issues

5. To Infinity & Beyond

5. To Infinity & Beyond

Feedback - Good Bad Ugly

Feedback - Good Bad Ugly

What’s next?

What’s next?

Lessons Learned - Be Gentle with Yourself

Lessons Learned - Be Gentle with Yourself

Lessons Learned - DevOps Tools/Process & DevOps Cult[ure]

Lessons Learned - DevOps Tools/Process & DevOps Cult[ure]

Lessons Learned - Empathetic documentation is key

Lessons Learned - Empathetic documentation is key

About Me - Contact Info

About Me - Contact Info

Made It To Space

Made It To Space

When your application is mission critical, DevOps can feel a lot like fixing a spaceship to go to space. It can be hard to get all the right pieces in the right places at the right time, & sometimes all you can do is take a step back and have a little fun with what you’ve learned. That’s how a software engineer & a devops practitioner who have neither been to space nor built a video game before found themselves swapping roles as well as building a game about making it to space to bring people together during a time of unprecedented isolation.

We’ll share our progress & mistakes made as well as some of the highs & lows of our game development foray (featuring challenging moments such as “why is it green in my terminal and pink in yours??” & “what are tilesets and why are they so hard?!”).

Video

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