I help create straightforward solutions that address a person’s practical, physical, cognitive, and emotional needs using accessible, performant, device-agnostic technology.
Historically, design’s goal was to make things as easy to use for as many people as possible. However, as software matures and takes over more aspects of everyday life, designers must learn to be less naive. In flipping the inclusive design principles, we are able to become the villain and better understand and guard against bad actors who subvert design for their own malign purposes.
|If it’s interactive, it needs a focus style||#a11yTO Conference||October 2018|
|Working with High Contrast Mode||#a11yTOCamp||November 2017|
|Designing for Inclusion with Media Queries||Boston CSS||August 2017|