A presentation at Managing Design 2018 in in Sydney NSW, Australia by Laura van Doore
FORGING ROCK SOLID Design Disciplines Laura Van Doore @lauravandoore
Looking at design cultures through the lens of: SaaS & Startups Large Enterprise Government Agency @lauravandoore
Managing Designers is hard. @lauravandoore
DESIGN HISTORY LESSON A quick look at design team models @lauravandoore
Centralised Teams • The ‘Agency’ model • Designers work in one team in shared space. • Other teams approach the central design team with projects • Great for creating a strong design disciplines, but other parts of the product delivery cycle can suffer. @lauravandoore
Decentralised Teams • The ‘Agile’ approach • Each designer is assigned to a cross-functional team • Designers have great autonomy, but it can be challenging to develop their skills further • Designers can feel isolated and disconnected from their peers @lauravandoore
Hybrid Teams • The ‘Blended’ model • Designers are embedded in agile teams, but regularly return to a central ‘design guild’ • Benefits from cross-functional collaboration, but retains a strong sense of design culture @lauravandoore
3 Models for Design teams TRADITIONAL MODEL CENTRALISED CROSS-FUNCTIONAL MODELS DECENTRALISED HYBRID @lauravandoore
The Benefits of cross-functional teams • Aligned with agile delivery methods Designers working within delivery teams to shape outcomes • Better communication, faster product development Less chance of communication breakdowns, and bottlenecking • No ‘us vs them’ Fosters a collaborative culture across disciplines to build great products @lauravandoore
Cross-functional teams EXPECTATIONS REALITY @lauravandoore
Challenges of managing designers in cross-functional teams @lauravandoore
Isolating Designers @lauravandoore
The Challenges Isolating designers Designers have more autonomy, but less support & guidance to turn to when they need it, and less development/progression opportunities. @lauravandoore
Generalist Fever @lauravandoore
The Challenges Generalist Fever In cross-functional teams, all designers tend to be treated as if they have perfectly matching skill sets • How can we utilise design specialisations? Designers will have different strengths & weaknesses, but how can you benefit from these if no one works together? @lauravandoore
Inconsistent Outputs @lauravandoore
The Challenges Inconsistent Deliverables Since output from designers can vary radically from one designer to the next, no one really knows what to expect from a designer in their cross-functional team. @lauravandoore
Designers feel outnumbered @lauravandoore
The Challenges Designers feel outnumbered It can be exhausting for designers to be the solo design & user advocate in their delivery team. Engineering priorities can easily overtake UX priorities @lauravandoore
ACTUAL HISTORY LESSON Drawing inspiration from Ancient Greek Military strategy @lauravandoore
The Spartan Phalanx @lauravandoore
The Spartan Phalanx • Forms a ‘wall of shields’ • Fought in formation in a highly organised and disciplined manner • Each Spartan uses his shield to protect the man to his left • Codified, streamlined battle training @lauravandoore
GETTING STARTED WITH A Design Guild @lauravandoore
The things you’ll need • Your design team • A dedicated time slot each week to meet together @lauravandoore
#1 Codify Together @lauravandoore
Codify Together The Idea: Set aside one day every 6 months for designing the way you work together. @lauravandoore
Codify Together • Uniformity vs fluidity Decide as a team what should be locked in & where there’s some flexibility. E.g. At Fathom, we require Sketch for high fidelity UI, but wireframes & prototypes can be designed in your tool of choice. @lauravandoore
Codify Together • Templates and guides for common UX deliverables As a team, design the best possible templates for Personas, Empathy Maps, Journey Maps, and other common design deliverables your team produces. This saves time from everyone creating their own versions, standardises the outputs, and helps newly onboard designers get productive as fast as possible. @lauravandoore
#2 Design Pairing @lauravandoore
Design Pairing The Idea: Instead of having one designer on 100% of one project, split two designers 50% across two projects. @lauravandoore
Design Pairing The Reality: • More design iteration, happening at a faster cadence • Two designers will continually challenge each others concepts until they are solid • Work doesn’t grind to a halt if someone gets ill • Benefits from cross-pollination @lauravandoore
#3 A Bookclub Apart @lauravandoore
A Bookclub Apart The Idea: Reading the same short book, and discussing it as a group a month later. @lauravandoore
A Bookclub Apart The Reality: Realising way too late that everyone in our team had different tolerances for reading. @lauravandoore
Failure A Bookclub Apart @lauravandoore
#4 Pitch & Enrich @lauravandoore
Pitch & Enrich The Idea: Each member pitches their latest design concepts to the group. The group offers constructive criticism & tries to ‘enrich’ the design further. @lauravandoore
Pitch & Enrich The Reality: • More robust design choices • Better presentation skills • Support, guidance and validation for designers throughout their design process • Identify early when experiences are feeling inconsistent @lauravandoore
#5 Universal Design Presentations @lauravandoore
Universal Design Presentations The Idea: Read & research a principle outlined in the book ‘Universal Principles of Design’ 1 week later, give a 10 minute interactive presentation to the rest of the design guild. @lauravandoore
Universal Design Presentations The Reality: A complete success. @lauravandoore
Universal Design Presentations BENEFITS: • Improved team presentation and public speaking skills. • Challenged designers to present concepts creatively & persuasively. • All designers became fluent across a standard set of principles and terminology. @lauravandoore
1 Codify Together 2 Design Pairing 3 A Book(club) Apart 4 Pitch & Enrich 5 Universal Design Presentations @lauravandoore
Don’t forget to take stock @lauravandoore
Don’t forget to take stock Regularly ask your designers what they need out of their guild time. @lauravandoore
Crafting a ‘Design Phalanx’ ? ? ? ? @lauravandoore
Crafting a ‘Design Phalanx’ Core Design Principles Codified Deliverables Discipline Strengthening Design Pairing (No lone wolves) @lauravandoore
Thanks Laura Van Doore @lauravandoore
Embedding designers within multidisciplinary delivery teams is all the rage. But as a leader, with your design team scattered throughout many teams, how can you cultivate an environment where your designers can grow their skills, benefit from each others unique specialisations, and develop their confidence to stand up as a user advocate within their product team? Let’s explore how establishing a design guild can help bridge these gaps & build an even stronger team.
Here’s what was said about this presentation on social media.
Great resource for designers who are working solo! Reminded me of some insights @LauraVanDoore discussed in her presentation at the recent #UX #Australia Managing #Design conference. https://t.co/tDczSFncVg
— kate.verran (@kt_verran) May 18, 2018
Thank you to @anthonysonego @amir_ansari @trib @acidlabs @castkr @kirstyelderton @designythinks @kreategirl @lauravandoore @luckykat and @docbaty from @uxaustralia for an amazing and insightful #md18. It was great to get your insight on championing and managing #design pic.twitter.com/yYZmR5uxLE
— Sam Adeloju (@sam_makesstuff) May 10, 2018
Loved @lauravandoore suggestions for building strong design guilds (especially #2) to support designers in cross-functional teams. They reminded me of our UX rituals and team breakfasts at @Sitback #MD18 #UXAustralia pic.twitter.com/dOmcT7bCIZ
— Elena Sanchez (@ElenaSanchezUX) May 10, 2018
The lovely Laura van Doore’s tips for helping design teams work together better @LauraVanDoore #MD2018 pic.twitter.com/4ufqMsGD7O
— Karina Smith (@kreategirl) May 10, 2018
@LauraVanDoore loving your animations on different models for design teams #MD18 #uxaustralia pic.twitter.com/4WGrxMHQ0g
— Meld Studios (@WeAreMeld) May 10, 2018
At @UXAustralia #md18 @LauraVanDoore talks design teams, and what we call “intentional culture” at @acidlabs. Powerful to learn we’re doing something well. pic.twitter.com/g3LubdCzlP
— Stephen Collins 🏔🥾🌲🌳🏹🎯🇦🇺🇳🇿 (@trib) May 10, 2018
Great insights from @LauraVanDoore about different models for organising your design teams and challenges of managing designers in cross-functional teams #MD18 @UXAustralia pic.twitter.com/5KkwG8Yctl
— Elena Sanchez (@ElenaSanchezUX) May 10, 2018
When you’re a 7-armed unicorn, you need The Spartan Phalanx! @LauraVanDoore #MD2018 @UXAustralia
— Cassandra Kelsall (@castkr) May 10, 2018
Congrats to @fathomhq product designer @LauraVanDoore for an outstanding presentation today! https://t.co/ZiMPIq6rKs
— Fathom (@fathomhq) May 10, 2018