C O MMENTS CAN BE LIKE CHAPTERS OF A BOOK // GEOMETRY geometry.addAttribute(“customColor”, new THREE.BufferAttribute(colors, 3)); geometry.addAttribute( “displacement”, new THREE.BufferAttribute(displacement, 3) ); // SHADER MATERIALS uniforms = { amplitude: { value: 0.0 } }; const shaderMaterial = new THREE.ShaderMaterial({ uniforms: uniforms, vertexShader: document.getElementById(“vertexshader”).textContent, fragmentShader: document.getElementById(“fragmentshader”).textContent });
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