Five things I’ve learned about delivering accessible projects 
(and five more you might want to avoid…)

A presentation at Mobile UX London in in London, UK by Joshua Marshall

Five things I’ve learned about delivering accessible projects ( and five more you might want to avoid… )

Five things I’ve learned about delivering accessible projects ( and five more you might want to avoid… )

Hello

Hello

GOV.UK

GOV.UK

What do I mean by accessible?

What do I mean by accessible?

Can a person use this thing in a way that works for them?

Can a person use this thing in a way that works for them?

Do these things

Do these things

Rule #1: Delivery matters

Rule #1: Delivery matters

Rule #2: Create & celebrate a11y champions

Rule #2: Create & celebrate a11y champions

Rule #3: Make it visible

Rule #3: Make it visible

Rule #4: Make it everyone's responsibility

Rule #4: Make it everyone's responsibility

Rule #5: Focus on the big picture

Rule #5: Focus on the big picture

So, to recap

So, to recap

Don't these things

Don't these things

Rule #6: Don’t leave it until the end of the project

Rule #6: Don’t leave it until the end of the project

Rule #7: Don’t go it alone

Rule #7: Don’t go it alone

Rule #8: Don’t wait until you have bad PR to fix it

Rule #8: Don’t wait until you have bad PR to fix it

Rule #9: Don’t abuse ARIA

Rule #9: Don’t abuse ARIA

Rule #10: Don’t forget about semantics

Rule #10: Don’t forget about semantics

Accessibility really isn’t much more than great design brought to life with solid code

Accessibility really isn’t much more than great design brought to life with solid code

So, to recap

So, to recap

So let’s push things forwards

So let’s push things forwards

Thanks!

Thanks!

A quick look a the rules I put in place or look for when working with teams to create the most accessible work possible, plus a few things I’ve gotten wrong that you will want to avoid on your own projects.