A presentation at Designers + Geeks SF in in San Francisco, CA, USA by Jonathon Colman
wicked Ambiguity NASA/JPL [Public domain], via Wikimedia Commons
Jonathon Colman @jcolman NASA/JPL [Public domain], via Wikimedia Commons
video + slides + text Bit.ly/raycats NASA/JPL [Public domain], via Wikimedia Commons
NASA/JPL [Public domain], via Wikimedia Commons
NASA/JPL [Public domain], via Wikimedia Commons
Sebas<an Mary (giovannijl-‐s_photohut) [CC-‐BY-‐SA-‐2.0 (hNps://crea<vecommons.org/licenses/by-‐sa/2.0/)], via Flickr -‐ hNps://www.flickr.com/photos/giovannijl-‐s_photohut/421051338
What’s the Big problem in user experience?
They think we’re just creatives
Oh, But I’m really a ._______!
Oh, But I’m really a ._______! Designer
Oh, But I’m really a ._______! Developer
Oh, But I’m really a ._______! Researcher
Oh, But I’m really a ._______! Information Architect
Oh, But I’m really a ._______! Content Strategist
Oh, But I’m really a ._______! Creative
creative Designer Content Strategist Information Architect Researcher Developer
Our differences Don’t matter
We’re united against Ambiguity
Wicked Problems
Wicked Problems
Horst Rittel & Melvin Webber René Spitz (renespitz) [CC-‐BY-‐ND-‐2.0 (hNps://crea<vecommons.org/licenses/by-‐nd/2.0/)], via Flickr -‐ hNps://www.flickr.com/photos/renespitz/3383405574/
John Snow/C.F. Cheffins (Rewardiv at en.wikipedia) [Public domain], from Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:Snow-‐cholera-‐map-‐1.jpg
John Snow/C.F. Cheffins (Rewardiv at en.wikipedia) [Public domain], from Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:Snow-‐cholera-‐map-‐1.jpg
John Snow/C.F. Cheffins (Rewardiv at en.wikipedia) [Public domain], from Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:Snow-‐cholera-‐map-‐1.jpg
Naw, That’s a tame problem René Spitz (renespitz) [CC-‐BY-‐ND-‐2.0 (hNps://crea<vecommons.org/licenses/by-‐nd/2.0/)], via Flickr -‐ hNps://www.flickr.com/photos/renespitz/3383405574/
US Federal Agency Centers for Disease Control and Preven<on (CDC), from Flickr -‐ hNps://www.flickr.com/photos/cdcglobal/14723720857 (crea<ve commons license: hNps://crea<vecommons.org/licenses/by/2.0/ )
US Federal Agency Centers for Disease Control and Preven<on (CDC), from Flickr -‐ hNps://www.flickr.com/photos/cdcglobal/14723720857 (crea<ve commons license: hNps://crea<vecommons.org/licenses/by/2.0/ )
OMG WHADDA wicked pissaH René Spitz (renespitz) [CC-‐BY-‐ND-‐2.0 (hNps://crea<vecommons.org/licenses/by-‐nd/2.0/)], via Flickr -‐ hNps://www.flickr.com/photos/renespitz/3383405574/
Steffi Reichert, from Flickr -‐ hNps://www.flickr.com/photos/steffireichert/4107432940 (crea<ve commons license: hNps://crea<vecommons.org/licenses/by-‐nc-‐nd/2.0/ )
By Ventus (Own work) [CC BY-‐SA 3.0 (hNp://crea<vecommons.org/licenses/by-‐sa/3.0)], via Wikimedia Commons
By West Midlands Police from West Midlands, United Kingdom [CC BY-‐SA 2.0 (hNp://crea<vecommons.org/licenses/by-‐sa/2.0)], via Wikimedia Commons
US Federal Agency Drug Enforcement Agency (DEA) [Public domain], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:Drugpackscorpion.png
John Warwick Brooke [Public domain], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:Bri<sh_ar<llery_in_ac<on,_World_War_I.JPEG
By Elizabeth ArroN / VOA [Public domain], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:VOA-‐Crimea-‐Simferopol-‐airport.jpg
Tim J. Keegan (suburbanbloke) [CC-‐BY-‐SA-‐2.0 (hNp://crea<vecommons.org/licenses/by-‐sa/2.0/)], via Flickr -‐ hNps://www.flickr.com/photos/49333819@N00/381634787
Adam Fowler (adamfowler) [CC BY-‐NC-‐ND 2.0 (hNps://crea<vecommons.org/licenses/by-‐nc-‐nd/2.0/)], via Flickr -‐ hNps://www.flickr.com/photos/adamfowler/4841559945
wicked problems in UX
r o f g n i n Desig s g n i e b n e i Al
ScoNer20 via NASA [Public domain], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:Terrestrial_Planets_Size_Comp_True_Color.png
By NASA (Cropped from Image:Africa satellite plane.jpg.) [Public domain], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:Sahara_satellite_hires.jpg
LO L E H By NASA (Cropped from Image:Africa satellite plane.jpg.) [Public domain], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:Sahara_satellite_hires.jpg
4 = 2 + 2 By NASA (Cropped from Image:Africa satellite plane.jpg.) [Public domain], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:Sahara_satellite_hires.jpg
’S E O J T A T A E By NASA (Cropped from Image:Africa satellite plane.jpg.) [Public domain], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:Sahara_satellite_hires.jpg
signalmirror [CC-‐BY-‐SA-‐2.0 (hNps://crea<vecommons.org/licenses/by/2.0/)], via Flickr -‐ hNps://www.flickr.com/photos/signalmirror/8329443696/
NASA/JPL [Public domain], from Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:Mars_atmosphere.jpg
T A T A E NASA/JPL [Public domain], from Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:Mars_atmosphere.jpg S ’ E JO
The Drake Equation 𝑁=𝑅↓∗ ∙𝑓↓𝑝 ∙𝑛↓𝑒 ∙𝑓↓𝑙 ∙𝑓↓𝑖 ∙𝑓↓𝑐 ∙𝐿 Via Wikipedia -‐ hNp://en.wikipedia.org/wiki/Drake_equa<on
The Drake Equation 𝑁=𝑅↓∗ ∙𝑓↓𝑝 ∙𝑛↓𝑒 ∙𝑓↓𝑙 ∙𝑓↓𝑖 ∙𝑓↓𝑐 ∙𝐿 Lower bound: 8 x 10 Via Wikipedia -‐ hNp://en.wikipedia.org/wiki/Drake_equa<on -20
The Drake Equation 𝑁=𝑅↓∗ ∙𝑓↓𝑝 ∙𝑛↓𝑒 ∙𝑓↓𝑙 ∙𝑓↓𝑖 ∙𝑓↓𝑐 ∙𝐿 Lower bound: 8 x 10 Via Wikipedia -‐ hNp://en.wikipedia.org/wiki/Drake_equa<on -20 Upper bound: 36.4 M
Oona Räisänen; designed by Carl Sagan & Frank Drake; artwork by Linda Salzman Sagan [Public domain], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:Pioneer_plaque.svg
Carl Sagan Alex Alonso [CC-‐BY-‐NC-‐SA-‐2.0 (hNps://crea<vecommons.org/licenses/by-‐nc-‐sa/2.0/)], via Flickr -‐ hNps://www.flickr.com/photos/aleiex/2123333438
NASA/JPL [Public domain], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:Arecibo_message.svg
By Arne Nordmann [GFDL (hNp://www.gnu.org/copyleo/fdl.html), CC-‐BY-‐SA-‐3.0 (hNp://crea<vecommons.org/licenses/by-‐sa/3.0/)], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:Arecibo_message.svg
By Arne Nordmann [GFDL (hNp://www.gnu.org/copyleo/fdl.html), CC-‐BY-‐SA-‐3.0 (hNp://crea<vecommons.org/licenses/by-‐sa/3.0/)], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:Arecibo_message.svg
By Arne Nordmann [GFDL (hNp://www.gnu.org/copyleo/fdl.html), CC-‐BY-‐SA-‐3.0 (hNp://crea<vecommons.org/licenses/by-‐sa/3.0/)], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:Arecibo_message.svg
By Arne Nordmann [GFDL (hNp://www.gnu.org/copyleo/fdl.html), CC-‐BY-‐SA-‐3.0 (hNp://crea<vecommons.org/licenses/by-‐sa/3.0/)], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:Arecibo_message.svg
By Arne Nordmann [GFDL (hNp://www.gnu.org/copyleo/fdl.html), CC-‐BY-‐SA-‐3.0 (hNp://crea<vecommons.org/licenses/by-‐sa/3.0/)], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:Arecibo_message.svg
By Arne Nordmann [GFDL (hNp://www.gnu.org/copyleo/fdl.html), CC-‐BY-‐SA-‐3.0 (hNp://crea<vecommons.org/licenses/by-‐sa/3.0/)], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:Arecibo_message.svg
NASA/JPL [Public domain], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:The_Sounds_of_Earth_-‐_GPN-‐2000-‐001976.jpg
NASA/JPL [Public domain], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:The_Sounds_of_Earth_Record_Cover_-‐_GPN-‐2000-‐001978.jpg
NASA/JPL [Public domain], via NASA -‐ hNp://science.nasa.gov/media/medialibrary/2011/04/28/annsbrainwaves.jpg via hNp://science.nasa.gov/science-‐news/science-‐at-‐nasa/2011/28apr_voyager2/
NASA/JPL [Public domain], via NASA -‐ hNp://science.nasa.gov/media/medialibrary/2011/04/28/annsbrainwaves.jpg via hNp://science.nasa.gov/science-‐news/science-‐at-‐nasa/2011/28apr_voyager2/
NASA/JPL [Public domain], via NASA -‐ hNp://science.nasa.gov/media/medialibrary/2011/04/28/annsbrainwaves.jpg via hNp://science.nasa.gov/science-‐news/science-‐at-‐nasa/2011/28apr_voyager2/
wicked problems in UX
r o f g n i n r a w a g n i Design e t s a W r a e l c u N
JJanos Korom Dr. from Wien, Austria (Bécs 219 Uploaded by darkweasel94) [CC-‐BY-‐SA-‐2.0 (hNp://crea<vecommons.org/licenses/by-‐sa/2.0)], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:B%C3%A9cs_219_(8135332496).jpg
JJanos Korom Dr. from Wien, Austria (Bécs 219 Uploaded by darkweasel94) [CC-‐BY-‐SA-‐2.0 (hNp://crea<vecommons.org/licenses/by-‐sa/2.0)], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:B%C3%A9cs_219_(8135332496).jpg
JJanos Korom Dr. from Wien, Austria (Bécs 219 Uploaded by darkweasel94) [CC-‐BY-‐SA-‐2.0 (hNp://crea<vecommons.org/licenses/by-‐sa/2.0)], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:B%C3%A9cs_219_(8135332496).jpg
User:Fasqission [Public domain] via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:Yucca_Mountain_crest_south.jpg
PU 239 Half-life: 24,100 years Via hNp://en.wikipedia.org/wiki/Plutonium-‐239 . Photo by Los Alamos Na<onal Laboratory [Public domain], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:Plutonium_ring.jpg
PU 239 Half-life: 24,100 years Via hNp://en.wikipedia.org/wiki/Uranium-‐235 and hNp://en.wikipedia.org/wiki/Plutonium-‐239 U 235
PU U 239 235 Half-life: Half-life: 24,100 years Via hNp://en.wikipedia.org/wiki/Uranium-‐235 and hNp://en.wikipedia.org/wiki/Plutonium-‐239 703,800,000 years
By Ed Siasoco (Flickr: Trinity 007) [CC-‐BY-‐2.0 (hNp://crea<vecommons.org/licenses/by/2.0)], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:Trinity_007.jpg
Goal Stop people from accessing nuclear waste
Strategy Create a message that lasts for 10,000+ years
Objective 1 Must communicate “this is a message”
Objective 2 Must communicate “this area is dangerous”
Objective 3 Must communicate WHY
Publishers of the 1890 Holman Bible [Public domain], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:Holman_Priest_High_Priest_Levite.jpg
NASA [Public domain], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:GPS_Satellite_NASA_art-‐iif.jpg
By Jon Sullivan (PdPhoto) [Public domain], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:Leaf_1_web.jpg
Russell Bernice (russellbernice) [CC-‐BY-‐2.0 (hNps://crea<vecommons.org/licenses/by/2.0/)], via Flickr -‐ hNps://www.flickr.com/photos/russellbernice/2558386173/
Alle (pinkiwinki<nki) [CC-‐BY—SA-‐2.0 (hNps://crea<vecommons.org/licenses/by-‐sa/2.0/)], via Flickr -‐ hNps://www.flickr.com/photos/55638925@N00/377299306/
Ⓒ Jonathon Colman
Nicolas Raymond (82955120@N05) [CC-‐BY-‐2.0 (hNps://crea<vecommons.org/licenses/by/2.0/)], via Flickr -‐ hNps://www.flickr.com/photos/82955120@N05/13094530583
Sandia Na<onal Laboratories, “Expert Judgment on Markers to Deter Inadvertent Human Intrusion into the Waste Isola<on Pilot Plant” (1993) -‐ hNp://prod.sandia.gov/techlib/access-‐control.cgi/1992/921382.pdf
Sandia Na<onal Laboratories, “Expert Judgment on Markers to Deter Inadvertent Human Intrusion into the Waste Isola<on Pilot Plant” (1993) -‐ hNp://prod.sandia.gov/techlib/access-‐control.cgi/1992/921382.pdf
Sandia Na<onal Laboratories, “Expert Judgment on Markers to Deter Inadvertent Human Intrusion into the Waste Isola<on Pilot Plant” (1993) -‐ hNp://prod.sandia.gov/techlib/access-‐control.cgi/1992/921382.pdf
Sandia Na<onal Laboratories, “Expert Judgment on Markers to Deter Inadvertent Human Intrusion into the Waste Isola<on Pilot Plant” (1993) -‐ hNp://prod.sandia.gov/techlib/access-‐control.cgi/1992/921382.pdf
Sandia Na<onal Laboratories, “Expert Judgment on Markers to Deter Inadvertent Human Intrusion into the Waste Isola<on Pilot Plant” (1993) -‐ hNp://prod.sandia.gov/techlib/access-‐control.cgi/1992/921382.pdf
Sandia Na<onal Laboratories, “Expert Judgment on Markers to Deter Inadvertent Human Intrusion into the Waste Isola<on Pilot Plant” (1993) -‐ hNp://prod.sandia.gov/techlib/access-‐control.cgi/1992/921382.pdf
the Nature of ambiguity
the Nature of ambiguity
NASA/JPL, Voyager 1 (hNp://visibleearth.nasa.gov/view_rec.php?id=601) [Public domain], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:Pale_Blue_Dot.png
YOU ARE HERE NASA/JPL, Voyager 1 (hNp://visibleearth.nasa.gov/view_rec.php?id=601) [Public domain], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:Pale_Blue_Dot.png
’S E O J T A EAT NASA/JPL, Voyager 1 (hNp://visibleearth.nasa.gov/view_rec.php?id=601) [Public domain], via Wikimedia Commons -‐ hNp://commons.wikimedia.org/wiki/File:Pale_Blue_Dot.png
Our problems aren’t meaningful because they last forever
Our problems are meaningful because They don’t
They don’t
Wey don’t
creative Designer Content Strategist Information Architect Researcher Developer
AMBIGUITY
∆𝑥∙∆𝑝↓𝑥 ≥ℏ/2 Wikipedia: “Uncertainty Principle” -‐ hNp://en.wikipedia.org/wiki/Uncertainty_principle
∆𝑥∙∆𝑝↓𝑥 ≥ℏ/2 we live in an uncertain universe Wikipedia: “Uncertainty Principle” -‐ hNp://en.wikipedia.org/wiki/Uncertainty_principle
Adam Fowler (adamfowler) [CC BY-‐NC-‐ND 2.0 (hNps://crea<vecommons.org/licenses/by-‐nc-‐nd/2.0/)], via Flickr -‐ hNps://www.flickr.com/photos/adamfowler/4841559945
Wicked problems are
Wicked problems are catalysts
Wicked problems ignite our Creativity
Wicked problems pull us Forward
Wicked problems help us Innovate
Sebas<an Mary (giovannijl-‐s_photohut) [CC-‐BY-‐SA-‐2.0 (hNps://crea<vecommons.org/licenses/by-‐sa/2.0/)], via Flickr -‐ hNps://www.flickr.com/photos/giovannijl-‐s_photohut/421051338
We can’t solve Wicked Problems
We can’t solve Wicked Problems But we can Acknowledge them
Acknowledge them Tim J. Keegan (suburbanbloke) [CC-‐BY-‐SA-‐2.0 (hNp://crea<vecommons.org/licenses/by-‐sa/2.0/)], via Flickr -‐ hNps://www.flickr.com/photos/49333819@N00/381634787
We can’t solve Wicked Problems But we can Take risks
Take risks Mike Bash [CC-‐BY-‐NC-‐ND-‐2.0 (hNps://crea<vecommons.org/licenses/by-‐nc-‐nd/2.0/)], via Flickr -‐ hNps://www.flickr.com/photos/jbash/4223183281
We can’t solve Wicked Problems But we can Stop being perfect
Stop being perfect © Jonathon Colman
We can’t solve Wicked Problems But we can Reward learning
Reward learning Laura Ferreira [CC-‐BY-‐NC-‐ND-‐2.0 (hNps://crea<vecommons.org/licenses/by-‐nc-‐nd/2.0/)], via Flickr -‐ hNps://www.flickr.com/photos/prayerfriends/4343362783
We can’t solve Wicked Problems But we can Try
But we can Dare
Coda
Coda
Our differences Don’t Matter
Our problems Do
We stand United
We Don’t Run away From ambiguity And so when we’re faced with ambiguity, we’re not afraid. We don’t run away from it.
We Run toward it Sebas<an Mary (giovannijl-‐s_photohut) [CC-‐BY-‐SA-‐2.0 (hNps://crea<vecommons.org/licenses/by-‐sa/2.0/)], via Flickr -‐ hNps://www.flickr.com/photos/giovannijl-‐s_photohut/421051338
wicked Ambiguity NASA/JPL [Public domain], via Wikimedia Commons
video + slides + text Bit.ly/raycats NASA/JPL [Public domain], via Wikimedia Commons
NASA/JPL [Public domain], via Wikimedia Commons
NASA/JPL [Public domain], via Wikimedia Commons
T A T A E NASA, ESA, Hubble Space Telescope [Public domain], via NASA Astronomy Picture of the Day, hNp://apod.nasa.gov/apod/ap101009.html S ’ E JO
A keynote on aliens, nuclear waste, wicked problems, and the one big thing that unites everyone working in user experience: AMBIGUITY.
See a video and the full transcript of this keynote at http://www.jonathoncolman.org/2015/05/21/wicked-ambiguity/
How do you solve the world’s hardest problems? And how do you respond if they’re unsolvable? As user experience professionals, we’re focused on people who live and work in the here and now. We dive into research, define the problem, break down silos, and build value by focusing on intent.
But how does our UX work change when a project lasts not for one year, or even 10 years, but for 10,000 years or more? Enter the “Wicked Problem,” or situations with so much ambiguity, complexity, and interdependencies that—by definition—they can’t be solved.
Using real-world examples from NASA’s Voyager program, the Yucca Mountain Nuclear Waste Repository, and other long-term UX efforts, we’ll talk about the challenges of creating solutions for people whom we’ll never know in our lifetimes. The ways we grapple with ambiguity give us a new perspective on our work and on what it means to build experiences that last.
The following resources were mentioned during the presentation or are useful additional information.
See multiple videos, slides, and the full transcript of this keynote.
We are welcoming Jonathon Colman to the stage to speak about ‘Ambiguity in Design’. How do you solve the world’s hardest problems? And how would you respond if they’re unsolvable? Join us for look at what it means to grapple with ambiguity while designing for the next 10,000 years.
Designers + Geeks is a community for people interested in design, art, and technology. We host monthly events that feature great speakers on interesting topics.
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Here’s what was said about this presentation on social media.
Can't wait to present on ambiguity and design at @DesignersGeeks tonight in SF! Hope to see you there: http://t.co/7oMatOoxZi
— Jonathon Colman (@jcolman) July 16, 2015
Yay for @DesignersGeeks event tonight in SF! Talk by @jcolman, Polaroid photobooth by @b_brooks. #dplusg pic.twitter.com/4pNMLEtqMo
— missmeganj (@missmeganj) July 16, 2015
Looking forward to @jcolman's @DesignersGeeks talk tonight: http://t.co/2ZHDeLdR5Y
— JON SMITH (@IIIIISMITHIIIII) July 16, 2015
@jcolman Sad I'll miss your talk tonight. Have fun!
— Eric Bell (@ericthebell) July 17, 2015
YOU GUYS @Yelp has @stumptowncoffee at their HQ! My @DesignersGeeks talk here tonight just got turned up to 11. pic.twitter.com/Em8p8rf6Ox
— Jonathon Colman (@jcolman) July 17, 2015
Starting with T. S. Eliot and Voyager's binary star map. So @jcolman.
— Dan "vaccinated but still masking: science" Turner (@ddt) July 17, 2015
Love that @jcolman puts the link to his slides up 2 minutes into his talk "Ambiguity in Design". Efficient! http://t.co/QhjWdGk8Tn
— Mariya Yao (@thinkmariya) July 17, 2015
I'm designing for ambiguity. Tell me how @jcolman pic.twitter.com/r3hW76tLnj
— avocado aligned (@uuhlawna) July 17, 2015
Excited for @jcolman’s talk at @DesignersGeeks starting now!
— Heather Brundage (@HeatherBrundage) July 17, 2015
"Making the unclear, clear" @jcolman on the real purpose of #ux #designersandgeeks pic.twitter.com/flBf6Swh1n
— Georgia Gallavin (@GGallavin) July 17, 2015
Talking about #WickedProblems with @jcolman at @DesignersGeeks http://t.co/HnKBi7yvQn
— Heather Brundage (@HeatherBrundage) July 17, 2015
I'm not just a creative, designer or researcher. We're united against #Ambiguity. #wickedproblems @jcolman #dplusg pic.twitter.com/JA59GARIEm
— Lauren Nham (@LaurenSophia) July 17, 2015
That's the problem with #WickedProblems - they sap out will to Dare. @jcolman @DesignersGeeks
— Heather Brundage (@HeatherBrundage) July 17, 2015
Now we're discussing how to talk to Aliens. @jcolman @DesignersGeeks
— Heather Brundage (@HeatherBrundage) July 17, 2015
How do you design a warning for nuclear waste that will be understood 10,000 years in the future? #WickedProblems @jcolman @DesignersGeeks
— Heather Brundage (@HeatherBrundage) July 17, 2015
#NuclearWasteWarningSystem Ideas: plant DNA codes, satellites, religion, glowing cats, hellscapes, comics @jcolman @DesignersGeeks
— Heather Brundage (@HeatherBrundage) July 17, 2015
Actual design proposals for nuclear waste warnings: comics, ominous spike fields, boiling plate covers, and....radioactive cats :/ @jcolman
— Mariya Yao (@thinkmariya) July 17, 2015
"We are all just stories in the end. Make yours a good one" - @jcolman @DesignersGeeks
— Heather Brundage (@HeatherBrundage) July 17, 2015
"Our stories matter, but our divisions don't. We solve our problems together, or not at all." @jcolman @DesignersGeeks
— Heather Brundage (@HeatherBrundage) July 17, 2015
"Our problems matter not b/c they last forever, but b/c they are curiosities of the finite. They inspire empathy." @jcolman @DesignersGeeks
— Heather Brundage (@HeatherBrundage) July 17, 2015
#WickedProblems humble us. They force us to work together and ignite our collective creativity." - @jcolman @DesignersGeeks
— Heather Brundage (@HeatherBrundage) July 17, 2015
"Wicked problems pulls us forward." Drives creative risk: #raycats & #burningplanets @jcolman #dplusg pic.twitter.com/1PmnFwHdeR
— Lauren Nham (@LaurenSophia) July 17, 2015
You can see @jcolman's talk slides about Ambiguity in Design @DesignersGeeks here: http://t.co/RCsCboCqhO
— Heather Brundage (@HeatherBrundage) July 17, 2015
"Accountability shouldn't be a weapon. It should be a warm blanket." - @jcolman @DesignersGeeks
— Heather Brundage (@HeatherBrundage) July 17, 2015
Something tells me that advertising will endure over 10,000 years. #lostintranslation @jcolman #dplusg pic.twitter.com/mkcWEQFFxP
— Lauren Nham (@LaurenSophia) July 17, 2015
Great time @DesignersGeeks listening to @jcolman talk about ambiguity in design. And aliens. #dplusg pic.twitter.com/b8Kzm76tSd
— LA (@LAufox) July 17, 2015
@jcolman @DesignersGeeks Thanks! Always fun to sketch a good talk. And I got to draw a cat (bonus)
— LA (@LAufox) July 17, 2015